Use overkill just once with a shotgun and you'll be hooked. Adepts and engineers rely on them, but even a soldier class character will make use of their skills to stay alive. It goes a step further with the way powers and skills are activated. It's so rudimentary that it makes the entire concept feel rather pointless. You can give directives to the two, such as to find cover or to move to a specific point, but not individually. As far as motion goes, however, you only ever have direct control of how Commander Shepard moves while your two party members act on their own, with questionable AI. If you want, you can have full control over when and how your allies use their powers. Perhaps the most disappointing part of Mass Effect is the method used for doling out commands to your party members. You'll probably find yourself dying quite often before you get into the swing of using cover effectively and making proper use of your powers. Nor are the almost non-existent tutorials. There's an autosave system in Mass Effect, but it isn't very effective. Until you do, you'll want to save your progress after every battle. The combat takes a few hours to wrap your head around. Once you do get into the flow, you'll find that the system can be a lot of fun and allows for substantial variety in the way you play. Choosing how to equip yourself and your party with weapons and upgrades and when to use your powers is of the utmost importance. Though the game looks like a standard shooter, it's an RPG through and through. Having played through the game first as an adept (full biotic user) and then as a soldier, we found the combat was a whole new ball game the second time around. When we say the classes play differently, we mean it. Many of the enemies in Mass Effect are mechanical in design and the engineer has skills geared specifically for taking them down. He or she can hack locked consoles for info or loot, but can also be a powerhouse in battle. The engineer, an afterthought class in many other games, steps up in Mass Effect to be a force of its own. The soldier only gets a single biotic power, but can use any weapon and heavier armor. The biotic class can use every power, but can only use light armor and pistols. Based on your class, you'll have access to various powers (the biotics have more than a passing resemblance to the force powers you used in Knights of the Old Republic), technical skills, weapons and armor. The kicker is that they all play vastly different from one another in combat. Hybrids that mix various aspects of each are also available. There are three primary character classes in Mass Effect the solider, the engineer, and the biotic user. The most important decision you'll make will be which character class to start with. Which background options you choose for your character will also shape the way people talk to you throughout the course of the game. Some people you meet in the game will deliver different dialogue if you're playing as a woman. The decisions you make here have a substantial bearing on the game itself. You're free to go with the model that has been used in all of the marketing, or you can make your own male or female and with a variety of background and visual options. The game begins with the creation of your Commander Shepard.
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